Cameras
keywords: camera positioning view rotate
Setting a starting camera for your game
World cameras - Free Camera
World cameras - Fixed Camera
World cameras - Fixed Offset Camera
Zooming in and out
Rotating the camera
Controlling how your objects are viewed with Programmed Cameras
Moving the camera around your world
Actions
keywords: object wraith when score points bump explode pick up drop hold
When the Wraith bumps into an object, turn that object black
When scored 5 points win the game
When I bump into an object, pick up the object
When I bump into an object, explode that object
When I bump into an object, explode me
When I bump into an object, drop what I'm holding
Shooting blips of light to stun the Wraith
Programming your objects to shoot blips
Programming your character to pick up and throw other objects
Programming objects to float over or swim underneath water
Programming enemies When see a jet, shoot a missile at it
Programming an object to eat apples
Programming an object to move
Programming an object to heal the player
Programming an enemy to sound an alarm when the player is too close
Programming an enemy to move towards a target
Programming a torch for your character to hold
Sounds
keywords: dialogue random sound
How to make your characters speak
Changing or editing existing dialogue
Using random dialogue to make realistic enemies
Showing dialogue in full screen
Sequential dialogue
Random dialogue
Music and sounds in Kodu
Terrain
keywords: brush brushes map colour
Using different terrain brushes
Creating mountains
Smoothing the sides of your mountains
Using colours to map out your terrain
Resizing the Terrain Brush
How to build an active volcano
Playthrough - Volcanoes
Painting terrain
Making tall mountain peaks
Line brush
Creating Lava
Creating multiples pools with different colours
Lowering mountains
Changing Terrain Colour
How to create realistic plateaus and mesas
Flattening or levelling off your mountain
Creating realistic roughened terrain
Creating realistic backgrounds using smoothed terrain
Deleting terrain
Creating spikey terrain
General
keywords: descriptions controls start tile countdown
How to find the Kodu Tutorials
Opening a New, Empty World
How to access the programming menu
Kodu edit menu
Exporting Kodu Games
Introduction to timers
Changing your games settings
Deleting (or cutting) objects
Creating a new Fly Fish every second using Creatables
Changing the sky and lighting in your game
Defending your town with Towers of Light
Changing the size of your objects
Changing the height of your objects
Changing the colour of your objects
Dazing the Wraith
Dazing and Confusing the Wraith with Blips of Light
Turning off the World Descriptions
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Transferring controls from one object to another
Creating Save Points for your player to respawn at
Creating a Capture-the-Flag game
Starting your game with a Title
Starting your game with a 3-second countdown
Starting your game with a Description and then a 3-second countdown
Saving your game and changing your game description through the Save Menu
Rotating objects
Adding an object to your world
Adding a time limit to your game
Programming the 'Winner' and 'Game Over' screens
Creating powerups in your game
Objects that you copy will keep their programming
Moving objects around your world
Moving kode around in the programming menu
Making Flares and Torches
Health bars and hit points
Making an object invulnerable
Magic brush
kodu play game example
kodu object tool, paste
kodu introduction to sploder tutorial 1
kodu final edit level of the game tutorial 2
How to make Mouse-Over text
Advanced random timers
How to make a Creatable object
Customising your objects using Change Settings
Creating teleporters in your game
Advanced programming Programming Behaviours
Advanced programming - Nested Kode
Paths
keywords: wall road slit
Introduction to Paths and Nodes in Kodu
Creating paths
Creating new nodes
Turning existing paths into walls and roads
Splitting paths
Creating flower, walls and roads using paths
Objects will still follow paths on roads, flowers and walls
Moving Nodes and adjusting Paths
Creating floating paths and bridges
Changing the colour of paths
Deleting paths
Adjusting the height of a path
Advanced paths Changing the direction of your paths
Advanced paths - 3D paths
Points
keywords: score