Game2Design

2007-11

Project Team

Cathie Howe
Simon Hutchison
Anthony Fennell
Debbie Evans

Project Overview

The process of understanding and applying the principles of good game design to student created games can not only improve students’ collaboration and problem solving skills, but also lay foundations for deep learning, innovation and change in 21st century classrooms. The ‘Game to Design’ project puts students in the role of designers rather than mere consumers of their technology. It provides an authentic context for effective learning using a constructivist approach that promotes inquiry learning through deconstructing, designing and building games. This project enables teachers to achieve curriculum outcomes from across Key Learning Areas and addresses all dimensions of the quality teaching framework.

Through the process of designing and building, students are asked to take on the role of a game designer. This allows students to combine their prior knowledge as game players with their new understandings of good game design. Conceptual risk taking is encouraged and rewarded and meaningful connections are made with relevant learning from other subject areas. The project also provides opportunities for students to share their work with audiences beyond the classroom and school.

Project Blog

View the project blog for all the details on this project and it’s outcomes.

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Project Papers

Download the Project Report and other related papers.

Game2Design– Project Report (2011)

MacICT Project: Game2Design
Authors: Cathie Howe, Simon Hutchison, Anthony Fennell

Download the Report (PDF 4mb)

Making Learning Irresistible

Early this morning, I had the opportunity to join Katie Salen, Randall Fujimoto, Vanessa Camilleri, and Howard Rheingold in a livestreamed Google+ hangout to discuss what game design might contribute to the design of connected learning. Katie Salen locates her work in...

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