Storytelling in the Digital Age

For High School teachers.

This course will give teachers an opportunity to understand, interpret and participate in new forms of storytelling emerging in the digital age.

Teachers will first read and view a wide range of exemplary texts and learn strategies to read, view closely and critically interpret stories in new media formats. The facilitator will then model several ways of teaching basic narrative structure before a hands-on session in which teachers focus on learning the basics of digital storytelling, practical ways for integrating and assessing digital storytelling and its application to current syllabi.

In the workshop, participants will:

  • learn about different ways that stories are being told in the digital age
  • learn about finding and analysing digital stories
  • learn and use the tools and platforms for creating digital stories, and
  • learn about strategies for teaching and assessing digital stories.

This course consists of two parts. A workshop day (5.5hrs), and a follow-on component to be completed in your own time after the workshop (5.5hrs). You must successfully complete both parts in order to gain the 11 professional learning hours (Teacher Identified).

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Follow-on

The follow-on component for this course (5.5 hrs) is described below. This is an opportunity for you to have some time to take what you learned during the workshop and apply it to your own context and your own students. Information about due dates and instructions will be emailed to participants after the workshop day.

Design and implement a sequence of lessons totaling at least three hours of teaching time in which they implement the knowledge of and practical skills they have developed in the field of digital storytelling. Teachers must demonstrate that they have selected, created and used appropriate resources which may include; activities which ask students to analyse a digital story, scaffolds and models for storyboards and other instructions for creating, sharing, editing and assessing digital stories. Participants share student work samples, lesson plan(s) & worksheets (if relevant) to an online community where they will get to interact with the other teachers in the course. Participants complete a personal reflection piece and a course survey.

Read more about follow-on components, and see the criteria for successful completion in the FAQ below.

Audience: Teachers of High School English.

Keywords: Creative & Critical Thinking, Design, Digital Literacy.

Facilitator

Felicity Castagna

Felicity Castagna

Developer & Facilitator

Dr Felicity Castagna spent several years teaching English, English as a Second Language and Special Needs Education in public and Catholic high schools before leaving to complete a PhD in Australian literature and creative writing practice at the Writing and Society Research Centre, Western Sydney University. Since leaving high school teaching she has taught new media writing, literature and creative writing at WSU and Macquarie University as well as training preservice English teachers to teach creative writing. In addition to this she has spent several years working with various arts organisations, writing centres and schools to research and develop writing programs for young people.

She is a popular public speaker and presenter at festivals and schools and is currently the Department of Education's National Ambassador for Literacy as well as sitting on the Board of Directors for the organisation, WestWords: Western Sydney Literature Project.

Her latest book, The Incredible Here and Now received the Prime Minister's Literature Award for Young Adult writing in 2014 and is Australia's Honour Book for Writing in the international IBBY list. She has written for ABC Radio and television as well as publishing widely in newspapers and magazines and educational journals. She is also the author of the short story collection, Small Indiscretions. She has two books and play forthcoming as well as multiple installation projects.

Enrol

Unfortunately there are no plans to run this course again. Apologies for any inconvenience.

FAQ

How do I enrol?
Enrolment is through the MyPL system. Click on the Event ID provided and it will take you to the enrolment page. NSW Department of Education (DoE) teachers can log in using their credentials. Non-DoE participants need to sign up for a MyPL account in order to enrol. Click here for instructions, and click here for more information about MyPL for non-DoE participants.
How is payment taken?
If you are from a NSW DoE school, payment will be via direct debit and appear on your school's Sundry Tax Invoice Statement. Non-DoE schools and individuals will be invoiced. Please contact us to confirm your billing details.
How do I get there and do I need to bring anything?
There are many transport options. See our Contact page for more information. We will send out an email to all participants with parking information two days before the event. Please look out for this email and read the instructions carefully. All equipment will be provided unless otherwise advised.
What if I cancel or don't show up?

You can delete your own enrolment through MyPL, however keep in mind any cancellations made within 2 days of the event or no-shows will incur the full cost, charged to your school. Please contact us if there are any issues with your attendance.

What's a follow-on component?

Some of our courses include a follow-on component to be completed by the participant in their school context with the aim of transferring the new practice to their teaching and learning repertoire. These deliverables are included as part of the course hours and are designed to engage teachers in real ‘learning through doing’ leading to improvement in the skills and capabilities of teachers. This is an opportunity for you to have some time to take what you learned during the workshop and apply it to your own context and your own students. Details of the follow-on will be emailed out to all participants. The deliverables must meet the following Criteria:

  1. Product (this may refer to lesson plan, unit of work or other digital product)
    1. evidence of creativity;
    2. planning and/or design;
    3. incorporation of key ideas in the course;
    4. integration of technology; and
    5. a published/shared product that is appropriate to audience, purpose and context.
  2. Online Interaction
    1. peer feedback; and
    2. community building.
  3. Personal Written Reflection (200 words):
    1. Reflect on the learning experience gained by participating in this course, including the deliverables, OR reflect on your classroom practice (including a description of the pedagogical approach, delivery and implications for the future); AND
    2. Reflect on how you achieved one or more of the specified professional learning standards.
More questions? Contact us.

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