Good Game Design
From playing to building – transforming students from consumers to designers and creators of digital content
Game design provides a context for inquiry and discovery, leading students to become active problem solvers and to engage in their own learning.
Discover how to leverage the strong motivation students have to play digital games by engaging them as designers of digital games. During this process students will develop key 21st century skills, thinking skills (design, computational, system) and literacy skills while developing deeper understanding of content.
Game design is a cross-curricular creative activity addressing content and general capabilities across syllabuses.Researchers at MIT, including Mitch Resnick and Karen Brennan from the Lifelong Kindergarten Group, believe coding is an important skill for all primary students. In addition to its application within the Science and Technology syllabus, coding is increasingly being applied in a cross-curricular capacity, connecting to learning areas such as Mathematics, HSIE and Creative Arts.
This workshop will give teachers a fundamental understanding of good game design principles through:
- deconstructing and reviewing games
- using a MacICT developed framework to guide the design process
- protoyping a simple game using game creation software.
Suitable pedagogical models for implementing game design into the classroom will be shared and discussed, and links to the NSW Curriculum will be highlighted. Participants will engage in practical activties to unpack what makes a good game. They will then design and build a simple game using Microsoft Kodu Game Lab (free software now available on all eT4L servers for NSW schools).
Read more about the learning that occurs through designing and building games:
Completing this course will contribute 5 hours of QTC Registered PD addressing 2.2.3, 4.2.5, 6.2.4, 6.2.6 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.
Audience: Stages 2 to 6 teachers.
Keywords: STEAM, Coding, Programming, Creative & Critical Thinking, Design, Digital Literacy, Creativity, Literacy, Cross-Curricular
Feedback
This really stretched me, which was a good thing. I loved the research framework that was presented prior to the practical application, and then the opportunity to explore, tinker and create.
Game Design Excursions
We run Game Design Boot Camps during school terms. Bring your students to MacICT and see the possibilities in action!
Facilitator
Cathie Howe
Centre Manager
Cathie is a Professional Learning & Leadership Coordinator for the NSW Department of Education and manager of MacICT. As well as developing and delivering Professional Learning, Cathie is the creative and strategic leader of an expanding, collaborative team responsible for the design and quality of MacICT’s services. She oversees all course development and mentors many of the team members to ensure that MacICT continues to provide a consistently high level of service to schools, teachers and students.
Cathie manages, and is involved in the development of MacICT’s case studies and academic research projects. She is passionate about inspiring and empowering teachers to transform their practice by understanding what they have to teach (curriculum), how they are going to teach it (pedagogy), integrating digital tools in creative ways to enable meaningful learning to occur.
During her 20+ years both as a teacher and an executive in Primary Schools, Cathie has been recognised for her innovative practice, digital learning design and leadership.
Enrol
Unfortunately there are no plans to run this course again. Apologies for any inconvenience.
FAQ
How do I enrol?
How is payment taken?
How do I get there and do I need to bring anything?
What if I cancel or don't show up?
You can delete your own enrolment through MyPL, however keep in mind any cancellations made within 2 days of the event or no-shows will incur the full cost, charged to your school. Please contact us if there are any issues with your attendance.
What's a follow-on component?
Some of our courses include a follow-on component to be completed by the participant in their school context with the aim of transferring the new practice to their teaching and learning repertoire. These deliverables are included as part of the course hours and are designed to engage teachers in real ‘learning through doing’ leading to improvement in the skills and capabilities of teachers. This is an opportunity for you to have some time to take what you learned during the workshop and apply it to your own context and your own students. Details of the follow-on will be emailed out to all participants. The deliverables must meet the following Criteria:
- Product (this may refer to lesson plan, unit of work or other digital product)
- evidence of creativity;
- planning and/or design;
- incorporation of key ideas in the course;
- integration of technology; and
- a published/shared product that is appropriate to audience, purpose and context.
- Online Interaction
- peer feedback; and
- community building.
- Personal Written Reflection (200 words):
- Reflect on the learning experience gained by participating in this course, including the deliverables, OR reflect on your classroom practice (including a description of the pedagogical approach, delivery and implications for the future); AND
- Reflect on how you achieved one or more of the specified professional learning standards.
Related Courses
Coding in the Classroom
Using digital media technologies to enhance learning and teaching for K-6.
Coding is becoming an increasingly important skill for 21st century learners. By learning to code, students are also learning mathematical and computational thinking, strategies for problem solving, systematic reasoning, project design and how to effectively communicate their ideas.
Keywords: Primary, STEM, STEAM, Coding, Programming, Creative & Critical Thinking, Computational Thinking, Design, Digital Literacy, Cross-Curricular
Unpacking the Design Process for Game Programming
Working through the design process for creating video games.
Teachers will gain the tools, frameworks and confidence to facilitate the development of a design mindset in their students by applying it to the game design process. Industry standard vocabulary and skills will be unpacked and there is an emphasis on learning through making.
Keywords: Online, Design Thinking, Creativity, STEAM, STEM, Coding, Critical Thinking.
Game Development with Unity
Ever wanted to learn how to use a professional game engine?
Unity is a powerful, easy to learn game engine that is very flexible and well supported. Unity supports almost every platform and has a huge number of games made with it. Unity has a free version with loads of functionality allowing anyone to use it. Learning Unity is a great first step into learning how to use big game engines.
Keywords: Creative & Critical Thinking, Programming, 3D Design, Creativity, Mathematics, STEAM
Introduction to Coding with Scratch
Using Scratch visual programming with your students.
Scratch is a free visual programming language developed to help simplify the process of creating and programming animations, games, music, interactive stories and more. During this workshop, participants will be introduced to the Scratch programming language and develop skills and confidence to introduce Scratch programming into learning.
Keywords: Primary, STEM, STEAM, Coding, Programming, Creative & Critical Thinking, Computational Thinking, Design, Digital Literacy, Cross-Curricular