Creative Video Production: with iPads
An introduction to using digital media technologies to enhance learning and teaching
Current thought leaders agree that 21st century video technology is leading a communication revolution set to fuel “the biggest learning cycle in human history” (Anderson, 2010).
The explosion of digital media technologies has fundamentally shifted how we perceive and engage with our world. Resources and information can be shared like never before, new audiences reached, and innovation unlocked through cycles of inspiration and collaboration. We now all have the potential to be active, creative participants in rich global communities within this new landscape. The implications of this for learning are staggering.
Today’s children have powerful educational and creative resources literally in the palms of their hands and at their fingertips. What an opportunity we have to work with them towards a critical and creative engagement with our world.
In this introductory course, teachers will uncover the learning potential of digital video production through collaborative exploration of a variety of tablet apps and access to online resources. Participants will engage with current research and investigate pedagogical strategies that encourage students towards meaningful engagement with media technologies and support their shift from media consumers to media creators.
Participants will explore a variety of video capture, movie making and animation apps on iPads to create video clips, and create a short video using Design Thinking as a creative approach to problem solving.
This course consists of two parts. A workshop day (5.5hrs) and a follow-on component to be completed in your own time after the workshop (4.5hrs). You must successfully complete both parts in order to gain the 10 professional learning hours.
Follow-on
The follow-on component for this course (4.5 hrs) is described below. This is an opportunity for you to have some time to take what you learned during the workshop and apply it to your own context and your own students. Information about due dates and instructions will be emailed to participants after the workshop day.
Design one lesson incorporating video technology into your learning area. Create one short video (max. two minutes) related to your teaching context using some of the techniques and approaches explored today. Participants share their lesson and video to an online community where they will get to interact with the other teachers in the course. Participants complete a personal reflection piece and a course survey.
Read more about follow-on components, and see the criteria for successful completion in the FAQ below.
Completing this course will contribute 10 hours of QTC Registered PD addressing 2.6.2, 3.3.2, 3.4.2, 4.5.2, 6.2.2, 6.3.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.
Audience: All teachers.
Keywords: Creative & Critical Thinking, Design, Digital Literacy, Cross-Curricular.
Feedback
I really liked how the content was taught, then we were given the opportunity to explore the apps before we were able to create amazing video production. I found completing a lesson plan and example a great idea. I love professional learning I can actually apply in the classroom.
Thank you again for your help, I have honestly found this to be the most enjoyable and useful TPL course I’ve ever had!
This course helped me learn ways to present ideas more effectively to my students and, in turn, different avenues for them to present and share their learning with others.
Enrol
Unfortunately there are no plans to run this course again. Apologies for any inconvenience.
FAQ
How do I enrol?
How is payment taken?
How do I get there and do I need to bring anything?
What if I cancel or don't show up?
You can delete your own enrolment through MyPL, however keep in mind any cancellations made within 2 days of the event or no-shows will incur the full cost, charged to your school. Please contact us if there are any issues with your attendance.
What's a follow-on component?
Some of our courses include a follow-on component to be completed by the participant in their school context with the aim of transferring the new practice to their teaching and learning repertoire. These deliverables are included as part of the course hours and are designed to engage teachers in real ‘learning through doing’ leading to improvement in the skills and capabilities of teachers. This is an opportunity for you to have some time to take what you learned during the workshop and apply it to your own context and your own students. Details of the follow-on will be emailed out to all participants. The deliverables must meet the following Criteria:
- Product (this may refer to lesson plan, unit of work or other digital product)
- evidence of creativity;
- planning and/or design;
- incorporation of key ideas in the course;
- integration of technology; and
- a published/shared product that is appropriate to audience, purpose and context.
- Online Interaction
- peer feedback; and
- community building.
- Personal Written Reflection (200 words):
- Reflect on the learning experience gained by participating in this course, including the deliverables, OR reflect on your classroom practice (including a description of the pedagogical approach, delivery and implications for the future); AND
- Reflect on how you achieved one or more of the specified professional learning standards.
Related Courses
Good Game Design
From playing to building – transforming students from consumers to designers and creators of digital content.
Game design provides a context for inquiry and discovery, leading students to become active problem solvers and to engage in their own learning. Discover how to leverage the strong motivation students have to play digital games by engaging them as designers of digital games.
Keywords: STEAM, Coding, Programming, Creative & Critical Thinking, Design, Digital Literacy, Creativity, Literacy, Cross-Curricular
Capturing Stories Through Play
Composing multimodal texts using LEGO Education Story Starter, iPads and more for K-2 teachers.
This hands-on workshop is centred on capturing stories naturally told through play, and translating these stories into multimodal texts. Participants will use LEGO Education’s Story Starter kit, a hands-on tool to help inspire collaborative storytelling through communicating stories while playing with LEGO. Creative Apps on the iPad will be used to capture these stories and compose a multimodal text.
Keywords: Creativity, New Syllabus Implementation, Digital Literacy, Multimodal.
Writing Revolution
Creating innovative integrated multimodal texts for Stage 3 and 4 teachers.
Students are now finishing school in Year 12 using reading technologies that weren’t invented when they began Kindergarten. In this context, it is crucial that educators stay abreast of technological innovation as it happens so that we may continue to provide relevant and meaningful learning experiences for our students.
Keywords: English, Multimodal, Creativity, Design, Digital Literacy, Cross-Curricular.
Augmenting Reality
A new dimension to learning using Augmented Reality technology.
Using augmented reality (AR) in the classroom engages students far beyond worksheets, textbooks, video and traditional print. Enabling students to create AR experiences related to syllabus outcomes will promote deeper learning of content, connect knowledge and information, and promote the development of design, creativity and ICT skills.
Keywords: Creative & Critical Thinking, Design Based Learning, Digital Literacy, iPads