Augmenting Reality

Augmenting Reality

A new dimension to learning using Augmented Reality technology

Using augmented reality (AR) in the classroom engages students far beyond worksheets, textbooks, video and traditional print. Enabling students to create AR experiences related to syllabus outcomes will promote deeper learning of content, connect knowledge and information, and promote the development of design, creativity and ICT skills.

“Imagine living in the magical world of Harry Potter, where school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students.”

– Drew Minock 2013 Edutopia

Create digital content using any app or software on any device – tablets, laptops, desktop computers, and using AR apps or webtools present information in a whole new way.

During this workshop, participants will:

  • investigate the concept of augmented reality
  • play with commercially produced AR examples
  • explore AR in education including the role of the student, cross-curricular applications and pedagogical approaches to implementation
  • design an Aura and create digital elements that will be used as overlays
  • build a sequenced Aura with multiple overlays in Aurasma Studio.

Completing this course will contribute 5 hours of QTC Registered PD addressing 2.6.2, 3.3.2, 3.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.

A macict case study

In 2012, MacICT conducted a small, innovative school based AR project with a group of students a local School who designed a tour of Macquarie University’s sculpture park. The students involved in the project found that learning with Augmented Reality has the potential to provide:

  • learning opportunities that are both individual and personal
  • learning experiences that aren’t offered (or are readily available) in reality
  • challenging and authentic design-based learning tasks.
Read more

Audience: Stage 2 to Stage 6 teachers.

Keywords: Creative & Critical Thinking, Design Based Learning, Digital Literacy, iPads

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What is Augmented Reality?

Augmented Reality (AR) links digital content to physical content, allowing a person to see the real world with virtual objects superimposed (layered) over it. Examples of virtual objects may include, sound, video, graphics or GPS data.

Using a smart phone or tablet loaded with an AR viewer app for example, Aurasma, Layar or Junaio, viewers can experience an augmented reality scenario once the app has recognised the trigger that launches the AR experience. The trigger may be an image, symbol, object or location.

AR doesn’t replace our physical world but supplements or augments real world environments. It is not just a faster or more convenient way to get information in the real world, it enables us to see the physical world in a different way, extending our imagination and understanding of reality. AR allows us to display information in a way that was never before possible.

Feedback

This course will allow me to create richer and more engaging learning environments…

Using AR will help improve student knowledge retention and contribute to them being 21st century learners.

Students will be able to make their own ‘auras’ for assignments and allow them to engage with ICT in more significant ways.

Enrol

Unfortunately there are no plans to run this course again. Apologies for any inconvenience.

FAQ

How do I enrol?
Enrolment is through the MyPL system. Click on the Event ID provided and it will take you to the enrolment page. NSW Department of Education (DoE) teachers can log in using their credentials. Non-DoE participants need to sign up for a MyPL account in order to enrol. Click here for instructions, and click here for more information about MyPL for non-DoE participants.
How is payment taken?
If you are from a NSW DoE school, payment will be via direct debit and appear on your school's Sundry Tax Invoice Statement. Non-DoE schools and individuals will be invoiced. Please contact us to confirm your billing details.
How do I get there and do I need to bring anything?
There are many transport options. See our Contact page for more information. We will send out an email to all participants with parking information two days before the event. Please look out for this email and read the instructions carefully. All equipment will be provided unless otherwise advised.
What if I cancel or don't show up?

You can delete your own enrolment through MyPL, however keep in mind any cancellations made within 2 days of the event or no-shows will incur the full cost, charged to your school. Please contact us if there are any issues with your attendance.

What's a follow-on component?

Some of our courses include a follow-on component to be completed by the participant in their school context with the aim of transferring the new practice to their teaching and learning repertoire. These deliverables are included as part of the course hours and are designed to engage teachers in real ‘learning through doing’ leading to improvement in the skills and capabilities of teachers. This is an opportunity for you to have some time to take what you learned during the workshop and apply it to your own context and your own students. Details of the follow-on will be emailed out to all participants. The deliverables must meet the following Criteria:

  1. Product (this may refer to lesson plan, unit of work or other digital product)
    1. evidence of creativity;
    2. planning and/or design;
    3. incorporation of key ideas in the course;
    4. integration of technology; and
    5. a published/shared product that is appropriate to audience, purpose and context.
  2. Online Interaction
    1. peer feedback; and
    2. community building.
  3. Personal Written Reflection (200 words):
    1. Reflect on the learning experience gained by participating in this course, including the deliverables, OR reflect on your classroom practice (including a description of the pedagogical approach, delivery and implications for the future); AND
    2. Reflect on how you achieved one or more of the specified professional learning standards.
More questions? Contact us.

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